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Lesser spellstone10/5/2023 De nombreuses quêtes sont disponible et des événements réguliers viennent agrémenter le jeu. C'est donc très difficile de gagner des combats en PvP, lorsqu'on débloque ce mode.īref, sinon, ce jeu est vraiment bon, j'aime beaucoup :) Je ne trouve pas beaucoup de points négatifs à ce jeu, si ce n'est que beaucoup de joueurs en PvP payent, et ont des cartes beaucoup plus puissantes qu'un joueur débutant. ![]() Il y a aussi un mode histoire avec des missions terminables à 7 paliers, pour débloquer des cartes, un mode ligue, parfait pour gagner de l'or et grimper dans le classement, et le mode PvP live, où l'on joue en PvP en temps réel. ![]() Enfin, le côté Clash Royale se ressent car il y a différentes raretés de cartes: Commune, rare, épique, légendaire et mythique. Aussi, il y a la possibilité de débloquer de nouvelles cartes et d'améliorer puis de fusionner ces dernières. Là où un combat Hearthstone dure pas mal de temps, un combat Spellstone dure 5 minutes, maximum, d'où le côté Clash Royale. Le gros avantage de ce jeu est qu'il n'est pas chronophage. Le gameplay ressemble à Hearthstone car c'est un jeu de cartes qui s'attaquent entre elles dans le but d'achever le héros principal adverse. This card is absolutely insane and against most classes even the best concievable answer is not even a good trade with this card.Un petit jeu, bien sympa, mixant un peu Hearthstone et Clash Royale. Against rogue they have no answer to these wide boards without playing vanish, which again passes innitiative and seems unlikely, mage can clear it over a few turns with like freeze into Aoe, but again that’s just bad, particular because you are dropping death rattles while they are trying to Aoe. Combos of whirleind + sleep with the fishes against cost 2 cards against 1 and leaves innitiative to slam high mane. Warrior brawl is not a good answer as it leaves up a beast with quite high probability which you can hit with a whole host of beast sinergy cards. Warlock does ok against this card with hellfire, but in zoo style decks that isn’t a good answer and even in control it sacrifices initiative for you to drop high mane, which is all that hunter really wants, time to drop slow valuable minions and actually use deathrattles efficiently. The new preist card is sick against this, I’ll give you that, but even then you can potentially swing back tempo, and it forces them to play off curve, dragonfire hurts. So devolve against 3 or 4 wolves leaves you with 3 or 4, 2 drops which is essentially not an answer at all because 2 drops are usually not horribly worse than 3/3s (they probably average around 2/2 or better with high role potential) so shaman doesn’t have a good answer to this. Kind of, not sure what mana cost the wolves are ( I would assume 3). ![]() ![]() Not sure how reliable it will be tho, as Hunter can’t ramp it out like Druid could and struggles to keep up in the late game. I also like the combo of full-upgrade spell-stone + Rhino, a 14 dmg combo which reminds me of Combo Druid. On the plus side, it great for getting back on the board following a board-wipe, something which Hunter struggles to do aside from Zombeasts. The Ones that struggle to clear them, Mid-Paladin, Rogue and other Hunters, are the classes which benefit the most from you having a slow early game. Plus the wolves can be wiped by plenty of board clears, Warlock, Priest, Warrior (with their new one), Ctrl-Paladin and Mage should all be able to efficiently clear them, plus they play into a Druid’s Spreading Plague. Even with cloak huntress you still need those secrets in your hand in the early game which is bad for a class with no card draw. Meanwhile, the upgraded versions are really good, but in order to play on a curve, you must play either one or two secrets on turns 1-4, which is really slow – something which Hunter can’t afford to be. I’m a bit sceptical, 6/6 for 5 is good, it needs to do more to be competitive.
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